The Notes:
We begin in Sharn, the largest city in Eberron. We’re not on any of the top levels. Dragonmarked live on the middle level. We are starting in Dura, a lawless portion of the city with no watch, just gangs that control the city

We run into a maintenance tunnel carrying an iron chest. The people we are running for are from The Mongers (as in Fish Mongers), a smuggling group that’s fairly well known in Dura.

We realize there are a lot of spiderwebs, and coming to a halt we end up at a maintenance tunnel. There’s three big ol spiders in here that hiss at us.

after fighting them and escaping the sewers, we are in a different section of the warehouse district.

Our safehouse isMama Walnuts’ building but a separate apartment. We passed a fried rats guy on the way there that we need to go back to shake down. We greeted Mama Walnuts and then moved to our room.

5 camping chairs around an old mattress. There’s a set of rusty weights in the corner.

Briggs works on cracking open the iron chest we stole, and cracks it open to reveal a much more magical capsule-like chest. Similar magic has been used on shipments, the runes on this are potentially an arcane lock