The Notes:
Middle of the night. We sleep

We go to visit the wizard Chrissy and Puck knocks with a “FBI OPEN UP” and we are greeted with a crossbow to the chest.

Chrissy’s place is a pretty small place, a combo of a kitchen and potion store. Chrissy may know something we can use to get in there.

Chrissy wants us to scare off The Hounds in exchange for helping us get Schmeeb the wizard’s health. They loiter around his shop, but are holed up in the Potbelly Tavern. 3-4 people + dogs.

Cracker floorboards, grimy tables, a surly bartender, and a few patrons grabbing a meal. There’s a couple of dour looking men in the corner talking to themselves.

After formulating about 20 plans, we clear our activities with the barkeep.

We took out all but 2 of them, they surrendered. They lead us to their hideout that looks very similar to Paulie’s room. We told them they gotta work for Chrissy, and also clean the bar.

22gp worth of silvers and coppers in their lockbox. 4.4gp each

The two remaining gang members: Bumder and Dalnum, work to clean the tavern and bury their friends, we lead them to Chrissy.

We’re independent but pay up to the Boromar Clan. We put the remaining hounds to work and headed back to Chrissy’s place (Brews and Stews).

Chrissy knows some of Schmeeb’s secrets. Schmeeb had a shop in Daask territory, they got run out of town, but Schmeeb had a scroll of knock stored away. If we can get into that chest in the old shop, we can get that and use it. It was some Kobold gang that took it over. The box was behind a bookshelf, secret password needed to open it.
Password: “Schmeeb’s the bees knees” 3 times in front of the door.

Chrissy also gave us a potion of cure light wounds.